Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. There have been many Belmonts throughout the Castlevania series and most follow a similar theme when it comes to their abilities and character. As an action, Simon can splash the contents of this flask onto a creature within 5 feet of him or throw it up to 20 feet, shattering it on impact. So this project for the 5th edition of D&D is not just a setting, I want it to be a stand-alone game, and my main ingredients are the campaign setting I most love: Ravenloft, the plane I like the most: Innistrad, and one of the aforementioned gaming franchise: Castlevania. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. about some reward options that become available when we have 120 pledges. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. These temporary hit points last until the beginning of his next turn. It could be argued that it is the item itself, but remember that it exists prior to being picked up, and does nothing until then. Greater Paragon (Human). The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. Simon gains immunity to the frightened condition and allies able to see him gain advantage on saving throws against fear. It is wielded by a legendary vampire, forged from the power of ice and fire from the depths of hell, and the killer of the beautiful vampiress Carmilla. Flaming Whip. Senses passive Perception 17 You may use a melee weapon to attack a target within 5 feet of you. The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. If the target is a fiend or undead, it takes 2d6 radiant damage. It is a Holy Symbol, in D&D terms, and acts upon the faith of the wielder, not it’s own magic. Simon is welcome in high society and people assume he has the right to be wherever he is. Every weapon categorizes themselves as either melee or ranged in Dungeons and Dragons (dnd) 5e spells. However, rumors spread that the Belmont clan practiced black magic attracting evil to them, causing the family to be exiled and excommunicated by the Church, with everything the family owned being razed and destroyed by the people they swore to protect, eventu… Hunter of Monsters (fiends, monstrosities, undead). By spending an action yelling, he grants 14 temporary hit points to 5 creatures that he is able to see. The GM may decide that no check to be recognized is required because someone who works in the establishment knows him already or has seen him recently. But it doesn’t just make enemies run away…it destroys them, and in D&D terms that is the effect of a higher-level turning. Alternatively you could work in some paladin (oath of devotion) levels, but if you do be picky about spell selection and instead of pouring the levels on give him a magic item that amplifies his effective level for Turn Undead. In either case, he makes a ranged attack against a target creature, treating the holy water as an improvised weapon. REACTIONS Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the Book of Exalted Darkness Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [Update: the announcement of Book of Celestial Heroes!] Disguise kitand choose 1: artisan's tools x1gaming set x1. Weapon Proficiency. Weapon damage is determined by the weapon itself and unless otherwise noted those are listed in the PHB/Players Basic weapons section in … There are no weapon size differences in 5e. A black, slender blade, belying its true power of ferocity, dubbed "Lords of Shadow." The other is that 5e has two rules that are keyed off magic item names: Combining Game Effects and the attunement rules. Void Power. Hit: 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. Armor Class 18 (+2 breastplate) Vampire Killer. Eureeka’s Castle D&D 5E: Magellan & Slurms, I do not recall any moment in the original Castlevania games where was like “oh this guy is a paladin/religious”, I was deeply disappointed with WotC’s Monster Hunter archetype. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Eventually, it was transformed into a far more powerful weapon after the death of Sara Trantoul, the betrothed of Leon Belmont, wielder of the Whip of Alchemy at that time. Never Stay Down. Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). Select Page. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Hit: 4 (1d4+2) piercing damage. A weapon with a special ability must have at least a +1 enhancement bonus. When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. Creatures must be within 60 feet of Simon to benefit from this feature. When you hit an undead with this weapon, the undead takes an extra 3d6 damage of the weapon's type. When Simon is wielding his dagger, silver knife, or whip, and another creature hits him with a melee attack, he can use his reaction to add +5 to his AC for that attack, potentially causing the attack to miss him. Redditor drewcash83 asked for Simon Belmont and this coincides well with what’s happening with the, Kickstarter–we’re a week in and close enough to the first Backer Goal that there’s a fun announcement coming later today [, Athletics +8, History +6, Insight +7, Perception +7, Persuasion +8, Stealth +7, Survival +7. He has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. How does switching, or dropping, weapons work in D&D 5e? I’ve also anticipated the Redditors this time–there’s a reduced statblock that should be a little more handy down at the bottom of the page. View all posts by Mike Myler, […] using the Hero class I’ve put together (still in playtesting) to build Simon Belmont (from Castlevania) using the Slayer archetype, I filled in all of the copy’s […], […] utopian world of Askis but aren’t that keen to playing evil adventurers. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons, https://www.dandwiki.com/w/index.php?title=Crissaegrim_(5e_Equipment)&oldid=1327529. It also can’t take reactions. Back to Main Page → 5e Homebrew → Equipment → Magic Weapons This page may resemble content endorsed by, sponsored by, and/or affiliated with the Castlevania franchise, and/or include content directly affiliated with and/or owned by Konami . Rally. Medium humanoid (human), lawful good exemplar 14 Change ), You are commenting using your Facebook account. , posts on Fridays). Other humans often look up to him, granting you a +1 bonus on Charisma-related ability checks he makes against them. Simon Belmont. The common folk make every effort to accommodate him and avoid his displeasure, and other people of high birth treat Simon as a member of the same social sphere. Thrown. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he makes a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not). Roll a d6. Feat: Mobility. I’ll add in a magic item with some Channel Divinity action. Weapon (longsword), legendary (any chaotic alignment). When Simon is wielding a melee weapon in one hand and no other weapons, he gains a +2 bonus to damage rolls with that weapon. Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. Simon can bellow forth a shout of resolve from the core of his being that inspires his compatriots to never give up. Simon gains a +1d8 bonus to attack and damage rolls made against the marked creature. Simon has advantage on Wisdom (Survival) checks to track fiends, monstrosities, and undead, as well as on Intelligence checks to recall information about them. Expended uses recharge after a long rest. Simon can have as many as 5 marked creatures at once. Does it take an action? Expended uses recharge after a long rest. If you look around you’ll find a bunch of random builds (, ), Marvel super hero statblocks built using mechanics from, , posts on Saturday), and then the same for. Medium humanoid (human), lawful good exemplar (slayer) 14 If a weapon has the thrown property, you can throw the weapon to make a ranged attack. When you successfully strike a creature with this weapon, you can possibly siphon some of their power to replenish your own. Simon has begun to unlock his truest self and embody the best parts of his humanity. Never Stay Down. D&D 5th Edition Your class grants proficiency in certain Weapons, reflecting both the class’s … Respectfully, then you’re overlooking a major aspect of the character. . Simon can secure an audience with a local noble if he needs to. Banished. Choose 1: cartographer's tools, navigator's tools. On a success Simon is given free lodging, drink, and food. For the next minute he gains a +3 bonus to attack rolls and weapon damage rolls when attacking that creature. Hero’s Ire. Artisan's tools x1vehicles land. For this reason, adventurers have access to a variety of armor types, ranging from leather armor to chain mail to costly plate armor, with several other kinds of armor in between. Creatures must be within 60 feet of Simon to benefit from this feature. On a roll of 4-6, the Crissaegrim regains one charge. When he has used this feature twice, Simon must finish a long rest before he can use it again. Change ), You are commenting using your Google account. Simon has advantage on saving throws made to resist abilities and spells from fiends, monstrosities, and undead. Challenge 9 (5,000 XP) Hex blade warlock with some help from the dm. Simon can spend 2 effort points immediately after killing a fiend, monstrosity, or undead to make a weapon attack against a creature within his reach (or range if he is not wielding a ranged weapon). When Simon is prone he uses only 5 feet of his movement to stand up, climbing doesn’t halve his speed, and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). Speed 40 ft. See more ideas about dungeons and dragons homebrew, dnd classes, dnd 5e homebrew. Simon has advantage on Death saving throws. Additionally, you have advantage on attack rolls against creatures wearing metal armor. Courageous. The. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. Lesser Paragon (Human). Feb 3, 2021 - Explore Jerry Richardson's board "Homebrew Feats" on Pinterest. Simon refuses to give up even when his body desperately wants to shut down. For a more controlled less hands on w dm do a hex/Conjure wizard and ask if you can use your blade to read true names, making the summoning of demons and devils legitimately useful. Condition Immunities frightened There's no reason why a fiery battleaxe can't exist, but a unique item fits better into 5e's design than cloning an existing item. ( Log Out / As an action, Simon presents his rosary and expends one of this item’s charges. Vampires possess a number of weaknesses in fiction, ranging from things like sunlight, garlic, a holy cross, running water, or a wooden stake to the heart. A mark remains for 1 minute. As a reaction, Simon can spend 2 effort points to gain 14 temporary hit points. ( Log Out / Extra Attack. When he spends an effort point, it is unavailable until he finishes a short or long rest, at the end of which his spirit replenishes. When Simon uses the Dash action difficult terrain doesn’t cost him extra movement on that turn and when he make a melee attack against a creature, he doesn’t provoke opportunity attacks from that creature for the rest of the turn (whether he hits or not) For instance, if I have a polearm equipped, can I switch to two handaxes, throw the handaxes, and then switch back to the polearm at the end of my turn? Allies able to see Simon gain advantage on saving throws against fear. Each undead within 30 feet that can see or hear Simon must make a DC 15 Wisdom saving throw. The merit of these iconic champions is that they are not measured by their victories–it is their character that inspires the myths and legends left in their wake. The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. Roll d%: 01-95 suggests the item is of a standard type, and 96-100 suggests that it is made of a special substance. Simon can secure an audience with a local noble if he needs to. Feat: Mobility. I also used the Castlevania Wiki for reference and ideas for the class. When he has used this feature twice, Simon must finish a long rest before he can use it again. Simon increased three ability scores by 1. Creatures wearing metal armor take an extra 2d8 fire damage on a hit and have disadvantage on saving throws and ability checks until the start of your next turn. Simon can spend 1 effort point to take the Dodge action as a bonus action on his turn. Simon may convince merchants to sell him goods for a more modest price. Simon cannot be cowed and the very sight of him lifts the spirits of others. Condition Immunities frightened Ranged Weapon Attack: +7 to hit, range 20/60, one target. If the target is a fiend or undead, it takes 2d6 radiant damage. Fantasy gaming worlds are a vast tapestry made up of many different cultures, each with its own technology level. castlevania monsters 5e. Heroic Effort (7 points). They are considered paralyzed until the end of their next turn. Hit Points 116 (14d10+28) Simon refuses to give up even when his body desperately wants to shut down. Gaming set x1thieves' tools. The rosary is simply an item/ability that cannot be reused like any other sub-item due to how OP they made it. A weapon or a kind of ammunition might be made from an unusual material. The Dungeons & Dragons multiverse is teeming with undead that are all asking to be whipped into dust, and it's easy enough to create a character in the same vein as a Belmont. Dagger (10) or Silver Knife (5). When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon. For the most part everything you find is built as a PC would be built to demonstrate what all you can do with the material inside each campaign setting. In addition, Simon gains proficiency in two skills, two tool kits, or a skill and a tool kit. Rally (twice/long rest). Share. This sword has 10 charges. This creature must be of a fiend, monstrosity, or undead. Simon’s uplifting reputation is well-known and earns him some small acts of kindness. Simon increased three ability scores by 1. Fighting Style: Dueling. Simon can spend 1 effort point after successfully hitting a creature he has marked to add 6 to his bonus damage for that attack. He gains advantage on Death saving throws. Simon may convince merchants to sell him goods for a more modest price. Simon may exploit his reputation to persuade merchants this way 3 times. Simon can spend 1 effort point as a bonus action to mark a creature he is able to see. Friendly Reputation. Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). DnD Backgrounds 5E Official. If the weapon is not already magical, it becomes magical for the duration. Ergo, Simon/Trevor MUST have some form of class with turning ability. The whip was originally a less powerful magic weapon created with alchemy by Rinaldo Gandolfi prior to Castlevania: Lament of Innocence, known as the Whip of Alchemy. If there’s nowhere to move, the creature can use the Dodge action. by | Jan 21, 2021 | Uncategorized | Jan 21, 2021 | Uncategorized Holy Water. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends. Lesser Paragon (Human). Level Up: Advanced 5th Edition Fighter Playtest! A mark remains for 1 minute. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Simon knows what herbs and spices are needed in his diet to maximize his body’s natural defenses. I am super duper pleased with how Simon turned out! Heroic Stand. Hit Points 116 (14d10+28) Holy Weapon is a spell that's available as of level 5, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - … See more ideas about dnd classes, dnd feats, dnd 5e homebrew. Simon cannot be cowed and the very sight of him lifts the spirits of others. Holistic Resilience. Holistic Resilience. By spending an action yelling, he grants 14 temporary hit points to 5 creatures that he is able to see. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. On a success Simon is given free lodging, drink, and food. Simon has advantage on Wisdom (Survival) checks to track these favored enemies, as well as on Intelligence checks to recall information about them. Black Fist Double Agent. Many a mage or warrior distinguishes themselves with heroic deeds and great triumphs but an exemplar defines their own path, weaving it with those of others touched by greatness or fate and relying on an abundant spirit that refuses to yield no matter what challenges lay ahead. 7 (1d4+5) slashing damage plus 9 (2d8) fire damage. It also can’t take reactions. Simon can spend 1 effort point as a bonus action to mark a fiend, monstrosity, or undead he is able to see. A creature at 0 hit points gains advantage on its Death saving throws for 1 minute. Simon gains immunity to the frightened condition and allies able to see him gain advantage on saving throws against fear. Helsing (5e Class) As a … Tools gaming set A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. Simon’s uplifting reputation is well-known and earns him some small acts of kindness. In either case, he makes a ranged attack against a target creature, treating the holy water as an improvised weapon. A turned creature must spend its turns trying to move as far away from Simon as it can, and it can’t willingly move to a space within 30 feet of him. Creatures must be within 60 feet of Simon to benefit from this feature. When Simon is prone he uses only 5 feet of his movement to stand up and he can make a running long jump or a running high jump after moving only 5 feet on foot (rather than 10 feet). Where others succeed by blade or spell, the exemplar forges ahead with an adventurous heart, implacable will, and a hell of a lot of good luck on their side. Medium humanoid (human), lawful good exemplar 14. Item: Holy Rosary (2 Charges). Simon is welcome in high society and people assume he has the right to be wherever he is. As a bonus action, Simon can spend 2 effort points and choose a creature that he can see. Hello and welcome to my website! ACTIONS Recently deceased creatures reroll their most recent Death saving throw with advantage (though any additional Death saving throws that result are made normally). Speed 40 ft., climb 30 ft. Simon may choose 3 additional creatures for a secondary effect so long as each is at 0 hit points or has died within the last minute. Change ), You are commenting using your Twitter account. Saving Throws Wis +7, Cha +8 I know a lot of people’s first impulse would be go to paladin/ranger or fighter (monster hunter) but I didn’t for two reasons: Really though, I needed to do some PC building with the exemplar class to figure some things. The Castlevania series takes a different approach to this, as the ultimate weapon for defeating vampires is a magical whip, known as the Vampire … It’s main effect is to destroy all enemies on the screen, the majority of which are evil and/or undead.
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